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	<title>3D Metropolis</title>
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	<link>http://3d-metropolis.com</link>
	<description>Digital Artwork, Writing, and more</description>
	<pubDate>Sun, 15 Jun 2008 14:05:56 +0000</pubDate>
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			<item>
		<title>Zombie Girl - in 30 Seconds</title>
		<link>http://3d-metropolis.com/audio/zombie-girl-in-30-seconds</link>
		<comments>http://3d-metropolis.com/audio/zombie-girl-in-30-seconds#comments</comments>
		<pubDate>Sun, 15 Jun 2008 14:04:31 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Audio]]></category>

		<category><![CDATA[30 Seconds]]></category>

		<category><![CDATA[EBM]]></category>

		<category><![CDATA[Industrial]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[Techno]]></category>

		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=85</guid>
		<description><![CDATA[
My latest aural crush is Zombie Girl, a surprisingly lively and grooving techno/EBM act considering it&#8217;s fronted by a dead girl.
I&#8217;ll make my quick case for why you should check them out, then make your own decision. My verdict? Worth plunking down some bucks to order the album: Blood, Brains, &#038; Rock &#8216;n Roll - [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/audio/zombie-girl-in-30-seconds/feed</wfw:commentRss>
		</item>
		<item>
		<title>Zerowit - A Musical Interlude</title>
		<link>http://3d-metropolis.com/audio/zerowit-a-musical-interlude</link>
		<comments>http://3d-metropolis.com/audio/zerowit-a-musical-interlude#comments</comments>
		<pubDate>Thu, 01 May 2008 00:28:48 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Acid]]></category>

		<category><![CDATA[Music]]></category>

		<category><![CDATA[Techno]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/audio/zerowit-a-musical-interlude</guid>
		<description><![CDATA[Download the full song:
zerowit.mp3 (4:15, 3.9MB)
Now:
Making music with Acid recently came up briefly in conversation with a coworker, and it was agreed that it&#8217;s easy to rest on the looping mechanism to do all the work of making a song.


I said that it&#8217;s not really the fault of the software, Sonic Foundry (now Sony) made [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/audio/zerowit-a-musical-interlude/feed</wfw:commentRss>
<enclosure url="http://3d-metropolis.com/wp-content/uploads/2008/04/zerowit.mp3" length="4091530" type="audio/mpeg" />
		</item>
		<item>
		<title>Gossamer Gypsy Studios Updated</title>
		<link>http://3d-metropolis.com/art/gossamer-gypsy-studios-updated</link>
		<comments>http://3d-metropolis.com/art/gossamer-gypsy-studios-updated#comments</comments>
		<pubDate>Tue, 18 Mar 2008 11:44:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Gossamer Gypsy]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/gossamer-gypsy-studios-updated</guid>
		<description><![CDATA[It&#8217;s been long overdue, but we put together a bunch of updates for Gossamer Gypsy Studios.

All I really did was add minor fixes and a fresh color palette. She has been very busy and really taken a liking to blogging, in a week she&#8217;s already posted nine pieces of artwork. I&#8217;m very proud of her [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/gossamer-gypsy-studios-updated/feed</wfw:commentRss>
		</item>
		<item>
		<title>The Making of Corruption in 3DS Max</title>
		<link>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:10:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Compositing]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Depth of Field]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[Making of]]></category>

		<category><![CDATA[Sculpture]]></category>

		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</guid>
		<description><![CDATA[
Corruption.avi (320&#215;240, 1.1MB, MPEG4 video)
Now:
Corruption was essentially my effort at something like a fine art sculpture, but with 3DS Max instead of ceramics. Saved file versions and test renders from along the way make up this visual roadmap to how I achieved the final sculpture and image effects.

One thing to note in the later stage [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max/feed</wfw:commentRss>
		</item>
		<item>
		<title>Valentine</title>
		<link>http://3d-metropolis.com/art/valentine</link>
		<comments>http://3d-metropolis.com/art/valentine#comments</comments>
		<pubDate>Fri, 11 Jan 2008 02:39:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[2D Raster]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Photo Manipulation]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/valentine</guid>
		<description><![CDATA[
Now:
Fresh off my vacation, I thought it would be a good time to post this image. Especially since she is now my wife! I may have had a naive approach to image manipulation, but I don&#8217;t regret for a moment choosing to spend my life with Valerie.

Then:
This was an image I did just for fun, [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/valentine/feed</wfw:commentRss>
		</item>
		<item>
		<title>Dynamics Demo</title>
		<link>http://3d-metropolis.com/art/dynamics-demo</link>
		<comments>http://3d-metropolis.com/art/dynamics-demo#comments</comments>
		<pubDate>Sun, 25 Nov 2007 15:10:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Dynamics Simulation]]></category>

		<category><![CDATA[Havok]]></category>

		<category><![CDATA[Inverse Kinematics]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/dynamics-demo</guid>
		<description><![CDATA[
Download the animation:
dynamics.avi (400&#215;225, 3.3MB, MPEG4)
-or-
dynamics.mpg (352&#215;198 5.6MB MPEG1)
Now:
This was my first attempt to inject realism into my 3d animation, leading to my discovery that it&#8217;s not easy to do.

Dynamics (and ray tracing, as in the clear top to the chute) have grown up a lot since then, for which I&#8217;m thankful. 3DS Max&#8217;s built [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/dynamics-demo/feed</wfw:commentRss>
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		</item>
		<item>
		<title>Labyrinthine</title>
		<link>http://3d-metropolis.com/art/labyrinthine</link>
		<comments>http://3d-metropolis.com/art/labyrinthine#comments</comments>
		<pubDate>Thu, 15 Nov 2007 03:59:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Depth of Field]]></category>

		<category><![CDATA[Glow Effect]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/labyrinthine</guid>
		<description><![CDATA[
Now:
While I feel less than happy with many of my previous images, this one still pleases me. Probably my favorite aspect is the texturing, achieved almost entirely by lighting rather than traditional texture mapping.
Lighting (and texturing) is something I&#8217;ve traditionally struggled with, and it may not be perfect but the lighting here did accomplish much [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/labyrinthine/feed</wfw:commentRss>
		</item>
		<item>
		<title>Hot Line</title>
		<link>http://3d-metropolis.com/art/hot-line</link>
		<comments>http://3d-metropolis.com/art/hot-line#comments</comments>
		<pubDate>Tue, 06 Nov 2007 03:44:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[2D Raster]]></category>

		<category><![CDATA[Abstract]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Distressed]]></category>

		<category><![CDATA[Glow Effect]]></category>

		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/hot-line</guid>
		<description><![CDATA[
Now:
The bad is easily the texture on the circuit tracing shapes and the dark beveling that doesn&#8217;t look right.
The good is the fairly intense glow and light vs. dark values, plus the sort of shiny scratches among the dark areas. Almost as if old copper was being scratched to reveal fresh-bright redness underneath.

Then:
The impetus for [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/hot-line/feed</wfw:commentRss>
		</item>
		<item>
		<title>Corruption</title>
		<link>http://3d-metropolis.com/art/corruption</link>
		<comments>http://3d-metropolis.com/art/corruption#comments</comments>
		<pubDate>Tue, 16 Oct 2007 00:32:08 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Depth of Field]]></category>

		<category><![CDATA[Distressed]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[Sculpture]]></category>

		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/corruption</guid>
		<description><![CDATA[
Update: see The Making of Corruption!
Now:
During my early sculpting days, when I sat in on a few of Valerie&#8217;s art classes, I developed an interest in making my own 3d digital sculpture pieces. This is perhaps my most literal attempt, the lighting and depth of field and little details were all intended to produce the [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/corruption/feed</wfw:commentRss>
		</item>
		<item>
		<title>Der Gruntlig</title>
		<link>http://3d-metropolis.com/art/der-gruntlig</link>
		<comments>http://3d-metropolis.com/art/der-gruntlig#comments</comments>
		<pubDate>Mon, 15 Oct 2007 02:49:09 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Pencil Drawing]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/der-gruntlig</guid>
		<description><![CDATA[
Now:
Sometimes I&#8217;ll still find myself ready to draw but nowhere near my computer. Though at the time of posting this it&#8217;s more that I haven&#8217;t actually done any drawing in a long time, digital or otherwise. Speed of life I suppose. Back on topic, this is one example of a traditional pencil drawing I enjoyed [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/der-gruntlig/feed</wfw:commentRss>
		</item>
		<item>
		<title>Shackles</title>
		<link>http://3d-metropolis.com/art/shackles</link>
		<comments>http://3d-metropolis.com/art/shackles#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:26:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Dark]]></category>

		<category><![CDATA[Glow Effect]]></category>

		<category><![CDATA[Lighting]]></category>

		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/shackles</guid>
		<description><![CDATA[
Now:
Here&#8217;s a dark one, and I&#8217;m not just talking about theme. The thing I remember most about making this image is that it was the reason I began to think about monitor calibration.
This was probably around the time I started working the graveyard shift for a part-time job, and I hung up towels and blankets [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/shackles/feed</wfw:commentRss>
		</item>
		<item>
		<title>Digital Dream Kids (Narrated Audio Version)</title>
		<link>http://3d-metropolis.com/audio/digital-dream-kids-narrated-audio-version</link>
		<comments>http://3d-metropolis.com/audio/digital-dream-kids-narrated-audio-version#comments</comments>
		<pubDate>Sat, 13 Oct 2007 06:15:19 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Audio]]></category>

		<category><![CDATA[Narration]]></category>

		<category><![CDATA[Poems]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/audio/digital-dream-kids-narrated-audio-version</guid>
		<description><![CDATA[Download the audio clip of my Digital Dream Kids poem.
The audio reading of this poem in MPEG 2 Audio format. If you have trouble opening it, rename the file with the .mpg extension.

(Warning: this clip may make overt use of audio filters in a potentially cheesy fashion (it was made while I was being young [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/audio/digital-dream-kids-narrated-audio-version/feed</wfw:commentRss>
		</item>
		<item>
		<title>Delilah: Contemporary Elf Chick Drawing</title>
		<link>http://3d-metropolis.com/art/delilah-contemporary-elf-chick-drawing</link>
		<comments>http://3d-metropolis.com/art/delilah-contemporary-elf-chick-drawing#comments</comments>
		<pubDate>Fri, 12 Oct 2007 02:53:32 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[2D Raster]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Elves]]></category>

		<category><![CDATA[Fantasy]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<category><![CDATA[Wacom Tablet]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/delilah-contemporary-elf-chick-drawing</guid>
		<description><![CDATA[
Now:
Drawing Delilah (no, not Running Delilah, though that may have been where I got the name) was fun. At this stage in my artistic development I was starting to do a few things right, like drawing from photo reference for a (meta)human figure, and drawing at a larger size (higher resolution) than the final version [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/delilah-contemporary-elf-chick-drawing/feed</wfw:commentRss>
		</item>
		<item>
		<title>Dawn Eye Sketch</title>
		<link>http://3d-metropolis.com/art/dawn-eye-sketch</link>
		<comments>http://3d-metropolis.com/art/dawn-eye-sketch#comments</comments>
		<pubDate>Thu, 11 Oct 2007 01:07:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Blood]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Dawn]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<category><![CDATA[Wacom Tablet]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/dawn-eye-sketch</guid>
		<description><![CDATA[
Now:
As this was something like the second drawing I made with my Wacom tablet and Corel Photo-Paint, I fell into a trap that snares many new digital artists. The final presentation of the art is the same resolution as the original working copy. I drew it at 1:1 of the final size. Or put another [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/dawn-eye-sketch/feed</wfw:commentRss>
		</item>
		<item>
		<title>Creature Face Sketch</title>
		<link>http://3d-metropolis.com/art/creature-face-sketch</link>
		<comments>http://3d-metropolis.com/art/creature-face-sketch#comments</comments>
		<pubDate>Wed, 10 Oct 2007 03:23:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Fantasy]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<category><![CDATA[Wacom Tablet]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/creature-face-sketch</guid>
		<description><![CDATA[
Now:
The neat thing about trying out my then-new Wacom tablet in Corel Photo-Paint was that it made drawing both familiar and completely new at the same time. It wasn&#8217;t until some time after this sketch that I arrived at pencil settings I liked, yet the experimental settings used in this piece were fun.
Drawing on the [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/creature-face-sketch/feed</wfw:commentRss>
		</item>
		<item>
		<title>Widget Autospork 350</title>
		<link>http://3d-metropolis.com/art/widget-autospork-350</link>
		<comments>http://3d-metropolis.com/art/widget-autospork-350#comments</comments>
		<pubDate>Mon, 08 Oct 2007 02:36:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Modeling]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[3D Visualization]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/widget-autospork-350</guid>
		<description><![CDATA[
Now:
Somebody once told me that this looks clearly like a glue gun. The amusing thing is that I think the person who told me that was interviewing me for a job, something with CAD and 3d visualization of industrial design pieces.

Of course that person was right; at the time I think I denied it but [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/widget-autospork-350/feed</wfw:commentRss>
		</item>
		<item>
		<title>Digital Dream Kids</title>
		<link>http://3d-metropolis.com/writing/digital-dream-kids</link>
		<comments>http://3d-metropolis.com/writing/digital-dream-kids#comments</comments>
		<pubDate>Fri, 05 Oct 2007 12:49:40 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Writing]]></category>

		<category><![CDATA[Cybernetics]]></category>

		<category><![CDATA[Poems]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/writing/digital-dream-kids</guid>
		<description><![CDATA[
I am a part of you
I replace you
No need for skin and bone
I can take you further
Wish for strength
Wish for speed
Wish for power
I am your genie
Technology is perfected
Steel sinews
And platinum nerves
You need that rotten fetid flesh no more

Correct your vision
Correct your limp
Correct your forgetfulness
Correct your uselessness
Reach beyond your potential
Cut out your doubt
Erase your fears
And implant [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/writing/digital-dream-kids/feed</wfw:commentRss>
		</item>
		<item>
		<title>Morph and Explode Animation Tests</title>
		<link>http://3d-metropolis.com/art/morph-and-explode-animation-tests</link>
		<comments>http://3d-metropolis.com/art/morph-and-explode-animation-tests#comments</comments>
		<pubDate>Fri, 05 Oct 2007 02:46:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Morphing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/morph-and-explode-animation-tests</guid>
		<description><![CDATA[Download the animation test videos:
morph.avi (320&#215;240, 388KB, MPEG4)
explode.mpg (240&#215;180, 1.01MB, MPEG1)
Now:
Simple tests I did while getting the hang of basic animation tasks within 3DS Max.

Then:
Morph

A simple morphing test, featuring a nearly liquid-like material.
Explode

An object explodes and reforms as a different object.
]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/morph-and-explode-animation-tests/feed</wfw:commentRss>
<enclosure url="http://3d-metropolis.com/wp-content/uploads/2007/10/morph.avi" length="397312" type="video/x-msvideo" />
<enclosure url="http://3d-metropolis.com/wp-content/uploads/2007/10/explode.mpg" length="1067999" type="video/mpeg" />
		</item>
		<item>
		<title>Demon Hand: 3D Modeling Project</title>
		<link>http://3d-metropolis.com/art/demon-hand-3d-modeling-project</link>
		<comments>http://3d-metropolis.com/art/demon-hand-3d-modeling-project#comments</comments>
		<pubDate>Thu, 04 Oct 2007 02:43:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Modeling]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Hands]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/demon-hand-3d-modeling-project</guid>
		<description><![CDATA[
Now:
It seems like this was a point in my artistic development that I was just beginning to gain some confidence working in 3d, and suddenly started biting off more than I could chew. I can remember some very ambitious plans for characters that were simply hands, fighting each other with all manner of Asian weaponry [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/demon-hand-3d-modeling-project/feed</wfw:commentRss>
		</item>
		<item>
		<title>Plasm</title>
		<link>http://3d-metropolis.com/art/plasm</link>
		<comments>http://3d-metropolis.com/art/plasm#comments</comments>
		<pubDate>Wed, 03 Oct 2007 02:26:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[2D Raster]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/plasm</guid>
		<description><![CDATA[
Now:
It seems strange to me how an image made so simply can still captivate the eye, if briefly.
This image definitely falls under the category of &#8220;happy accidents&#8221;; some people think that term applied to digital art is akin to stating an oxymoron as everything in digital art is precise and controlled. In fact, that&#8217;s not [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/plasm/feed</wfw:commentRss>
		</item>
		<item>
		<title>Vortex</title>
		<link>http://3d-metropolis.com/art/vortex</link>
		<comments>http://3d-metropolis.com/art/vortex#comments</comments>
		<pubDate>Tue, 02 Oct 2007 00:45:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Glow Effect]]></category>

		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/vortex</guid>
		<description><![CDATA[
Now:
My favorite aspect of this piece must be the funky greenish texture of the walls, everwhere the circuit traces are not etched. It&#8217;s both blockish and nicely grungy and tarnished, like metal with some sort of fungus growing on it. If only I had come up with textures as inventive for the rest of the [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/vortex/feed</wfw:commentRss>
		</item>
		<item>
		<title>Occum&#8217;s Razor</title>
		<link>http://3d-metropolis.com/art/occums-razor</link>
		<comments>http://3d-metropolis.com/art/occums-razor#comments</comments>
		<pubDate>Mon, 01 Oct 2007 02:37:11 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Dark]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/occums-razor</guid>
		<description><![CDATA[
Now:
The modeling has its problems, but what bugs me most is the lighting on this piece. The sky is pretty great, but the guillotine itself is rather poorly lit. Hindsight, I suppose.
Then:

The guillotine is an interesting symbol, though what it&#8217;s symbolizing here is up to you (and your guess is as good as mine this [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/occums-razor/feed</wfw:commentRss>
		</item>
		<item>
		<title>Behind My Eyes: A Dark Poem</title>
		<link>http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem</link>
		<comments>http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem#comments</comments>
		<pubDate>Fri, 28 Sep 2007 23:11:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Writing]]></category>

		<category><![CDATA[Dark]]></category>

		<category><![CDATA[Gothic]]></category>

		<category><![CDATA[Poems]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem</guid>
		<description><![CDATA[
Webs painted behind my eyes
Sleep is forsaken
Devils dance behind my eyes
Skin draws tighter
Take another shot
Still they refuse to die
Cackling and taunting
I grow weary of fighting
Smoke rises behind my eyes
Dark haze with no escape
Demons grin behind my eyes
Intent on my suffering

I know why they are here
His emissaries
His twisted servants
Reaching for me with crooked claws
Fires burn behind [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem/feed</wfw:commentRss>
		</item>
		<item>
		<title>Spines</title>
		<link>http://3d-metropolis.com/art/spines</link>
		<comments>http://3d-metropolis.com/art/spines#comments</comments>
		<pubDate>Thu, 27 Sep 2007 04:09:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[3D Rendering]]></category>

		<category><![CDATA[Abstract]]></category>

		<category><![CDATA[Autodesk 3DS Max]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Dark]]></category>

		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/spines</guid>
		<description><![CDATA[
Now:
I can still enjoy this piece as a 3d doodle. The simplicity and reasonable textures feel more forgivable than some of my overworked and under-designed 3d images. A part of me, seeing this again, wants to develop more simple, iconic 3d images and achieve better results on such a low level of complexity, before attempting [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/spines/feed</wfw:commentRss>
		</item>
		<item>
		<title>Female Face Drawing</title>
		<link>http://3d-metropolis.com/art/female-face-drawing</link>
		<comments>http://3d-metropolis.com/art/female-face-drawing#comments</comments>
		<pubDate>Wed, 26 Sep 2007 02:20:34 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
		
		<category><![CDATA[Art]]></category>

		<category><![CDATA[Corel Photo-Paint]]></category>

		<category><![CDATA[Pencil Drawing]]></category>

		<category><![CDATA[Sketch/Drawing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/female-face-drawing</guid>
		<description><![CDATA[My drawing of a female face, and a landmark piece for me as one of my early uses of photo reference.]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/female-face-drawing/feed</wfw:commentRss>
		</item>
	</channel>
</rss>
