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	<title>3D Metropolis &#187; Texturing</title>
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	<description>Digital Art, Writing, and more</description>
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		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Texturing]]></category>

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		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
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		<title>The Making of Corruption in 3DS Max</title>
		<link>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:10:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[Texturing]]></category>

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		<description><![CDATA[Corruption.avi (320&#215;240, 1.1MB, MPEG4 video) Now: Corruption was essentially my effort at something like a fine art sculpture, but with 3DS Max instead of ceramics. Saved file versions and test renders from along the way make up this visual roadmap to how I achieved the final sculpture and image effects. One thing to note in [...]]]></description>
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		<title>Hot Line</title>
		<link>http://3d-metropolis.com/art/hot-line</link>
		<comments>http://3d-metropolis.com/art/hot-line#comments</comments>
		<pubDate>Tue, 06 Nov 2007 03:44:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2D Raster]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Distressed]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Texturing]]></category>

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		<description><![CDATA[Now: The bad is easily the texture on the circuit tracing shapes and the dark beveling that doesn&#8217;t look right. The good is the fairly intense glow and light vs. dark values, plus the sort of shiny scratches among the dark areas. Almost as if old copper was being scratched to reveal fresh-bright redness underneath. [...]]]></description>
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		<title>Vortex</title>
		<link>http://3d-metropolis.com/art/vortex</link>
		<comments>http://3d-metropolis.com/art/vortex#comments</comments>
		<pubDate>Tue, 02 Oct 2007 00:45:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Texturing]]></category>

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		<description><![CDATA[Now: My favorite aspect of this piece must be the funky greenish texture of the walls, everwhere the circuit traces are not etched. It&#8217;s both blockish and nicely grungy and tarnished, like metal with some sort of fungus growing on it. If only I had come up with textures as inventive for the rest of [...]]]></description>
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		<title>Hallway</title>
		<link>http://3d-metropolis.com/art/hallway</link>
		<comments>http://3d-metropolis.com/art/hallway#comments</comments>
		<pubDate>Tue, 25 Sep 2007 02:39:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/hallway</guid>
		<description><![CDATA[Now: A very simple piece, this is probably the most basic modeling I&#8217;ve used in a rendering. It might have been fine, but the materials and lighting don&#8217;t feel like they do enough to add significant interest to the basic modelig setup. On the other hand, I think I still enjoy long perspective shots. This [...]]]></description>
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