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	<title>3D Metropolis &#187; Shadows</title>
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	<description>Digital Art, Writing, and more</description>
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		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=79</guid>
		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
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		<title>Labyrinthine</title>
		<link>http://3d-metropolis.com/art/labyrinthine</link>
		<comments>http://3d-metropolis.com/art/labyrinthine#comments</comments>
		<pubDate>Thu, 15 Nov 2007 03:59:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/labyrinthine</guid>
		<description><![CDATA[Now: While I feel less than happy with many of my previous images, this one still pleases me. Probably my favorite aspect is the texturing, achieved almost entirely by lighting rather than traditional texture mapping. Lighting (and texturing) is something I&#8217;ve traditionally struggled with, and it may not be perfect but the lighting here did [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Corruption</title>
		<link>http://3d-metropolis.com/art/corruption</link>
		<comments>http://3d-metropolis.com/art/corruption#comments</comments>
		<pubDate>Tue, 16 Oct 2007 00:32:08 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Distressed]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[Shadows]]></category>

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		<description><![CDATA[Update: see The Making of Corruption! Now: During my early sculpting days, when I sat in on a few of Valerie&#8217;s art classes, I developed an interest in making my own 3d digital sculpture pieces. This is perhaps my most literal attempt, the lighting and depth of field and little details were all intended to [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Shackles</title>
		<link>http://3d-metropolis.com/art/shackles</link>
		<comments>http://3d-metropolis.com/art/shackles#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:26:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/shackles</guid>
		<description><![CDATA[Now: Here&#8217;s a dark one, and I&#8217;m not just talking about theme. The thing I remember most about making this image is that it was the reason I began to think about monitor calibration. This was probably around the time I started working the graveyard shift for a part-time job, and I hung up towels [...]]]></description>
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		<title>Spines</title>
		<link>http://3d-metropolis.com/art/spines</link>
		<comments>http://3d-metropolis.com/art/spines#comments</comments>
		<pubDate>Thu, 27 Sep 2007 04:09:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/spines</guid>
		<description><![CDATA[Now: I can still enjoy this piece as a 3d doodle. The simplicity and reasonable textures feel more forgivable than some of my overworked and under-designed 3d images. A part of me, seeing this again, wants to develop more simple, iconic 3d images and achieve better results on such a low level of complexity, before [...]]]></description>
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