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	<title>3D Metropolis &#187; Sculpture</title>
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	<description>Digital Art, Writing, and more by Scott Drake</description>
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		<title>The Making of Corruption in 3DS Max</title>
		<link>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:10:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
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		<description><![CDATA[Corruption.avi (320&#215;240, 1.1MB, MPEG4 video) Now: Corruption was essentially my effort at something like a fine art sculpture, but with 3DS Max instead of ceramics. Saved file versions and test renders from along the way make up this visual roadmap to how I achieved the final sculpture and image effects. One thing to note in [...]]]></description>
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		<title>Corruption</title>
		<link>http://3d-metropolis.com/art/corruption</link>
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		<pubDate>Tue, 16 Oct 2007 00:32:08 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
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		<description><![CDATA[Update: see The Making of Corruption! Now: During my early sculpting days, when I sat in on a few of Valerie&#8217;s art classes, I developed an interest in making my own 3d digital sculpture pieces. This is perhaps my most literal attempt, the lighting and depth of field and little details were all intended to [...]]]></description>
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