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	<title>3D Metropolis &#187; Making of</title>
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	<description>Digital Art, Writing, and more by Scott Drake</description>
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		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
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		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
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		<title>The Making of Corruption in 3DS Max</title>
		<link>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:10:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
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		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Sculpture]]></category>
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		<description><![CDATA[Corruption.avi (320&#215;240, 1.1MB, MPEG4 video) Now: Corruption was essentially my effort at something like a fine art sculpture, but with 3DS Max instead of ceramics. Saved file versions and test renders from along the way make up this visual roadmap to how I achieved the final sculpture and image effects. One thing to note in [...]]]></description>
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