Digital pencil sketch of a nail piercing a thumb.
It seems like this was a point in my artistic development that I was just beginning to gain some confidence working in 3d, and suddenly started biting off more than I could chew. I can remember some very ambitious plans for characters that were simply hands, fighting each other with all manner of Asian weaponry like kusari-gama, nunchuku, etc. They were going to be animated pivoting and kicking as if fingers were legs, all the while performing complicated manuevers with chain weapons. No wonder I never finished such a project.
Demon hand is simply a working title for this modeling project, where my current goal is to make a fairly life-like hand. To begin the model I used the technique of box modeling, extruding and scaling faces on a primitive mesh to get the rough shape down. The hand will be modeled in a relatively neutral pose, for easier animation setup later.