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	<title>3D Metropolis &#187; Glow Effect</title>
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	<link>http://3d-metropolis.com</link>
	<description>Digital Art, Writing, and more by Scott Drake</description>
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		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=79</guid>
		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
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		<title>Labyrinthine</title>
		<link>http://3d-metropolis.com/art/labyrinthine</link>
		<comments>http://3d-metropolis.com/art/labyrinthine#comments</comments>
		<pubDate>Thu, 15 Nov 2007 03:59:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/labyrinthine</guid>
		<description><![CDATA[Now: While I feel less than happy with many of my previous images, this one still pleases me. Probably my favorite aspect is the texturing, achieved almost entirely by lighting rather than traditional texture mapping. Lighting (and texturing) is something I&#8217;ve traditionally struggled with, and it may not be perfect but the lighting here did [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Hot Line</title>
		<link>http://3d-metropolis.com/art/hot-line</link>
		<comments>http://3d-metropolis.com/art/hot-line#comments</comments>
		<pubDate>Tue, 06 Nov 2007 03:44:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2D Raster]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Distressed]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/hot-line</guid>
		<description><![CDATA[Now: The bad is easily the texture on the circuit tracing shapes and the dark beveling that doesn&#8217;t look right. The good is the fairly intense glow and light vs. dark values, plus the sort of shiny scratches among the dark areas. Almost as if old copper was being scratched to reveal fresh-bright redness underneath. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shackles</title>
		<link>http://3d-metropolis.com/art/shackles</link>
		<comments>http://3d-metropolis.com/art/shackles#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:26:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/shackles</guid>
		<description><![CDATA[Now: Here&#8217;s a dark one, and I&#8217;m not just talking about theme. The thing I remember most about making this image is that it was the reason I began to think about monitor calibration. This was probably around the time I started working the graveyard shift for a part-time job, and I hung up towels [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Vortex</title>
		<link>http://3d-metropolis.com/art/vortex</link>
		<comments>http://3d-metropolis.com/art/vortex#comments</comments>
		<pubDate>Tue, 02 Oct 2007 00:45:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/vortex</guid>
		<description><![CDATA[Now: My favorite aspect of this piece must be the funky greenish texture of the walls, everwhere the circuit traces are not etched. It&#8217;s both blockish and nicely grungy and tarnished, like metal with some sort of fungus growing on it. If only I had come up with textures as inventive for the rest of [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Highway</title>
		<link>http://3d-metropolis.com/art/highway</link>
		<comments>http://3d-metropolis.com/art/highway#comments</comments>
		<pubDate>Fri, 21 Sep 2007 01:53:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Cyberspace]]></category>
		<category><![CDATA[Glow Effect]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/highway</guid>
		<description><![CDATA[A garish cyberspace virtual landscape, with commentary displaying my youthful earnest in the initial creation, alongside my more recent self-deprecation. Is the image eye-candy? You decide.]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/highway/feed</wfw:commentRss>
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		<item>
		<title>Time Wisp</title>
		<link>http://3d-metropolis.com/art/time-wisp</link>
		<comments>http://3d-metropolis.com/art/time-wisp#comments</comments>
		<pubDate>Fri, 14 Sep 2007 02:46:38 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2D Raster]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Glow Effect]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/time-wisp</guid>
		<description><![CDATA[Now: For me this was a landmark piece in several ways. It marked the first time I combined a 3d rendered image with processing and effects in a 2d raster image application (in this case Corel Photo-Paint, probably version six or eight). This piece also sticks out as a mental image that popped into my [...]]]></description>
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