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	<title>3D Metropolis &#187; Dark</title>
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	<link>http://3d-metropolis.com</link>
	<description>Digital Art, Writing, and more by Scott Drake</description>
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		<title>NIN Sketch</title>
		<link>http://3d-metropolis.com/art/nin-sketch</link>
		<comments>http://3d-metropolis.com/art/nin-sketch#comments</comments>
		<pubDate>Thu, 17 Mar 2011 01:24:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Nine Inch Nails]]></category>
		<category><![CDATA[Sketch/Drawing]]></category>
		<category><![CDATA[Wacom Tablet]]></category>

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		<description><![CDATA[Digital sketch from poster reference of Nine Inch Nails frontman Trent Reznor&#8217;s face. Probably my favorite of the few white on black sketches I&#8217;ve done, this one comes reasonably close to matching the lighting and texture of the poster photo reference. Created 2003-06-05 using Corel Photo-Paint.]]></description>
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		<title>Hooks Sketch</title>
		<link>http://3d-metropolis.com/art/hooks-sketch</link>
		<comments>http://3d-metropolis.com/art/hooks-sketch#comments</comments>
		<pubDate>Sat, 12 Mar 2011 01:17:45 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Pencil Drawing]]></category>
		<category><![CDATA[Sketch/Drawing]]></category>
		<category><![CDATA[Wacom Tablet]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=300</guid>
		<description><![CDATA[Digital pencil sketch of hooks. These white pencil on black background sketches are fun, perhaps because I like to draw lightly with pencils and the light shading comes out more easily against a dark background. Created on 2003-05-30 using Corel Photo-Paint.]]></description>
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		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=79</guid>
		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shackles</title>
		<link>http://3d-metropolis.com/art/shackles</link>
		<comments>http://3d-metropolis.com/art/shackles#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:26:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/shackles</guid>
		<description><![CDATA[Now: Here&#8217;s a dark one, and I&#8217;m not just talking about theme. The thing I remember most about making this image is that it was the reason I began to think about monitor calibration. This was probably around the time I started working the graveyard shift for a part-time job, and I hung up towels [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Occum&#8217;s Razor</title>
		<link>http://3d-metropolis.com/art/occums-razor</link>
		<comments>http://3d-metropolis.com/art/occums-razor#comments</comments>
		<pubDate>Mon, 01 Oct 2007 02:37:11 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/occums-razor</guid>
		<description><![CDATA[Now: The modeling has its problems, but what bugs me most is the lighting on this piece. The sky is pretty great, but the guillotine itself is rather poorly lit. Hindsight, I suppose. Then: The guillotine is an interesting symbol, though what it&#8217;s symbolizing here is up to you (and your guess is as good [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Behind My Eyes: A Dark Poem</title>
		<link>http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem</link>
		<comments>http://3d-metropolis.com/writing/behind-my-eyes-a-dark-poem#comments</comments>
		<pubDate>Fri, 28 Sep 2007 23:11:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[Poems]]></category>

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		<description><![CDATA[Webs painted behind my eyes Sleep is forsaken Devils dance behind my eyes Skin draws tighter Take another shot Still they refuse to die Cackling and taunting I grow weary of fighting Smoke rises behind my eyes Dark haze with no escape Demons grin behind my eyes Intent on my suffering I know why they [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Spines</title>
		<link>http://3d-metropolis.com/art/spines</link>
		<comments>http://3d-metropolis.com/art/spines#comments</comments>
		<pubDate>Thu, 27 Sep 2007 04:09:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/spines</guid>
		<description><![CDATA[Now: I can still enjoy this piece as a 3d doodle. The simplicity and reasonable textures feel more forgivable than some of my overworked and under-designed 3d images. A part of me, seeing this again, wants to develop more simple, iconic 3d images and achieve better results on such a low level of complexity, before [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/spines/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hallway</title>
		<link>http://3d-metropolis.com/art/hallway</link>
		<comments>http://3d-metropolis.com/art/hallway#comments</comments>
		<pubDate>Tue, 25 Sep 2007 02:39:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/hallway</guid>
		<description><![CDATA[Now: A very simple piece, this is probably the most basic modeling I&#8217;ve used in a rendering. It might have been fine, but the materials and lighting don&#8217;t feel like they do enough to add significant interest to the basic modelig setup. On the other hand, I think I still enjoy long perspective shots. This [...]]]></description>
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