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	<title>3D Metropolis &#187; 3D Rendering</title>
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	<link>http://3d-metropolis.com</link>
	<description>Digital Art, Writing, and more by Scott Drake</description>
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		<title>Cave of the Heartstone</title>
		<link>http://3d-metropolis.com/art/cave-of-the-heartstone</link>
		<comments>http://3d-metropolis.com/art/cave-of-the-heartstone#comments</comments>
		<pubDate>Fri, 13 Aug 2010 00:59:06 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=175</guid>
		<description><![CDATA[A fantasy scene set in the depths of a cave with some peculiar features. Made in 3DS Max, the stalagmites and stalactites all come from the same two or three models, rotated, scaled, and with a few parameters tweaked. Created in 2001.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Spoon</title>
		<link>http://3d-metropolis.com/art/spoon</link>
		<comments>http://3d-metropolis.com/art/spoon#comments</comments>
		<pubDate>Sat, 08 Nov 2008 16:57:52 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Morphing]]></category>
		<category><![CDATA[Realism]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=105</guid>
		<description><![CDATA[Spoon.avi (640&#215;480, 881KB, MPEG4 video) Now: Just a simple morphing animation (and designed to loop!), I like this one for its super-fast believability. It&#8217;s not &#8220;photo-real&#8221; but in almost no time at all I had a few cans of BBB (for you Paranoia fans) and a picnic table for the shot. Then: Spoon is a [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/spoon/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Making of Labyrinthine in 3DS Max</title>
		<link>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max#comments</comments>
		<pubDate>Thu, 31 Jul 2008 01:27:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Shadows]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/?p=79</guid>
		<description><![CDATA[Labyrinthine.wmv (600&#215;400, 1.5MB, WMV9 video) Now: It feels like it&#8217;s been too long since I&#8217;ve been able to work on a 3d piece. One of the last chances I had I was able to produce this, which suffers somewhat from a shortened time allotment but did give me a chance to work on moody lighting. [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/the-making-of-labyrinthine-in-3ds-max/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Making of Corruption in 3DS Max</title>
		<link>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</link>
		<comments>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max#comments</comments>
		<pubDate>Tue, 05 Feb 2008 02:10:12 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max</guid>
		<description><![CDATA[Corruption.avi (320&#215;240, 1.1MB, MPEG4 video) Now: Corruption was essentially my effort at something like a fine art sculpture, but with 3DS Max instead of ceramics. Saved file versions and test renders from along the way make up this visual roadmap to how I achieved the final sculpture and image effects. One thing to note in [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/how-corruption-was-created-in-3ds-max/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dynamics Demo</title>
		<link>http://3d-metropolis.com/art/dynamics-demo</link>
		<comments>http://3d-metropolis.com/art/dynamics-demo#comments</comments>
		<pubDate>Sun, 25 Nov 2007 15:10:57 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dynamics Simulation]]></category>
		<category><![CDATA[Havok]]></category>
		<category><![CDATA[Inverse Kinematics]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/dynamics-demo</guid>
		<description><![CDATA[Download the animation: dynamics.avi (400&#215;225, 3.3MB, MPEG4) -or- dynamics.mpg (352&#215;198 5.6MB MPEG1) Now: This was my first attempt to inject realism into my 3d animation, leading to my discovery that it&#8217;s not easy to do. Dynamics (and ray tracing, as in the clear top to the chute) have grown up a lot since then, for [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/dynamics-demo/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		</item>
		<item>
		<title>Labyrinthine</title>
		<link>http://3d-metropolis.com/art/labyrinthine</link>
		<comments>http://3d-metropolis.com/art/labyrinthine#comments</comments>
		<pubDate>Thu, 15 Nov 2007 03:59:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/labyrinthine</guid>
		<description><![CDATA[Now: While I feel less than happy with many of my previous images, this one still pleases me. Probably my favorite aspect is the texturing, achieved almost entirely by lighting rather than traditional texture mapping. Lighting (and texturing) is something I&#8217;ve traditionally struggled with, and it may not be perfect but the lighting here did [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/labyrinthine/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Corruption</title>
		<link>http://3d-metropolis.com/art/corruption</link>
		<comments>http://3d-metropolis.com/art/corruption#comments</comments>
		<pubDate>Tue, 16 Oct 2007 00:32:08 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Depth of Field]]></category>
		<category><![CDATA[Distressed]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Sculpture]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/corruption</guid>
		<description><![CDATA[Update: see The Making of Corruption! Now: During my early sculpting days, when I sat in on a few of Valerie&#8217;s art classes, I developed an interest in making my own 3d digital sculpture pieces. This is perhaps my most literal attempt, the lighting and depth of field and little details were all intended to [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/corruption/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Shackles</title>
		<link>http://3d-metropolis.com/art/shackles</link>
		<comments>http://3d-metropolis.com/art/shackles#comments</comments>
		<pubDate>Sat, 13 Oct 2007 19:26:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/shackles</guid>
		<description><![CDATA[Now: Here&#8217;s a dark one, and I&#8217;m not just talking about theme. The thing I remember most about making this image is that it was the reason I began to think about monitor calibration. This was probably around the time I started working the graveyard shift for a part-time job, and I hung up towels [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/shackles/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Widget Autospork 350</title>
		<link>http://3d-metropolis.com/art/widget-autospork-350</link>
		<comments>http://3d-metropolis.com/art/widget-autospork-350#comments</comments>
		<pubDate>Mon, 08 Oct 2007 02:36:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[3D Visualization]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/widget-autospork-350</guid>
		<description><![CDATA[Now: Somebody once told me that this looks clearly like a glue gun. The amusing thing is that I think the person who told me that was interviewing me for a job, something with CAD and 3d visualization of industrial design pieces. Of course that person was right; at the time I think I denied [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/widget-autospork-350/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Morph and Explode Animation Tests</title>
		<link>http://3d-metropolis.com/art/morph-and-explode-animation-tests</link>
		<comments>http://3d-metropolis.com/art/morph-and-explode-animation-tests#comments</comments>
		<pubDate>Fri, 05 Oct 2007 02:46:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Morphing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/morph-and-explode-animation-tests</guid>
		<description><![CDATA[Download the animation test videos: morph.avi (320&#215;240, 388KB, MPEG4) explode.mpg (240&#215;180, 1.01MB, MPEG1) Now: Simple tests I did while getting the hang of basic animation tasks within 3DS Max. Then: Morph A simple morphing test, featuring a nearly liquid-like material. Explode An object explodes and reforms as a different object.]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/morph-and-explode-animation-tests/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Demon Hand: 3D Modeling Project</title>
		<link>http://3d-metropolis.com/art/demon-hand-3d-modeling-project</link>
		<comments>http://3d-metropolis.com/art/demon-hand-3d-modeling-project#comments</comments>
		<pubDate>Thu, 04 Oct 2007 02:43:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Hands]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/demon-hand-3d-modeling-project</guid>
		<description><![CDATA[Now: It seems like this was a point in my artistic development that I was just beginning to gain some confidence working in 3d, and suddenly started biting off more than I could chew. I can remember some very ambitious plans for characters that were simply hands, fighting each other with all manner of Asian [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/demon-hand-3d-modeling-project/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Vortex</title>
		<link>http://3d-metropolis.com/art/vortex</link>
		<comments>http://3d-metropolis.com/art/vortex#comments</comments>
		<pubDate>Tue, 02 Oct 2007 00:45:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Glow Effect]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/vortex</guid>
		<description><![CDATA[Now: My favorite aspect of this piece must be the funky greenish texture of the walls, everwhere the circuit traces are not etched. It&#8217;s both blockish and nicely grungy and tarnished, like metal with some sort of fungus growing on it. If only I had come up with textures as inventive for the rest of [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/vortex/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Occum&#8217;s Razor</title>
		<link>http://3d-metropolis.com/art/occums-razor</link>
		<comments>http://3d-metropolis.com/art/occums-razor#comments</comments>
		<pubDate>Mon, 01 Oct 2007 02:37:11 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/occums-razor</guid>
		<description><![CDATA[Now: The modeling has its problems, but what bugs me most is the lighting on this piece. The sky is pretty great, but the guillotine itself is rather poorly lit. Hindsight, I suppose. Then: The guillotine is an interesting symbol, though what it&#8217;s symbolizing here is up to you (and your guess is as good [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/occums-razor/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spines</title>
		<link>http://3d-metropolis.com/art/spines</link>
		<comments>http://3d-metropolis.com/art/spines#comments</comments>
		<pubDate>Thu, 27 Sep 2007 04:09:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Shadows]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/spines</guid>
		<description><![CDATA[Now: I can still enjoy this piece as a 3d doodle. The simplicity and reasonable textures feel more forgivable than some of my overworked and under-designed 3d images. A part of me, seeing this again, wants to develop more simple, iconic 3d images and achieve better results on such a low level of complexity, before [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/spines/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hallway</title>
		<link>http://3d-metropolis.com/art/hallway</link>
		<comments>http://3d-metropolis.com/art/hallway#comments</comments>
		<pubDate>Tue, 25 Sep 2007 02:39:21 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Dark]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/hallway</guid>
		<description><![CDATA[Now: A very simple piece, this is probably the most basic modeling I&#8217;ve used in a rendering. It might have been fine, but the materials and lighting don&#8217;t feel like they do enough to add significant interest to the basic modelig setup. On the other hand, I think I still enjoy long perspective shots. This [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/hallway/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Power: Animation Test</title>
		<link>http://3d-metropolis.com/art/power-animation-test</link>
		<comments>http://3d-metropolis.com/art/power-animation-test#comments</comments>
		<pubDate>Mon, 24 Sep 2007 00:05:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/3d-rendering/power-animation-test</guid>
		<description><![CDATA[Download the animation test videos: power1.avi (320&#215;240, 1.99MB, MPEG4) -or- power1.mpg (320&#215;240, 6.99MB MPEG1) Download an early test animation of the pod and its holder: podtest1.avi (320&#215;240, 840KB) Now: This project went unfinished for some rather good reasons. It was conceived while I was learning 3D Studio Max, and during the making of this piece [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/power-animation-test/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Highway</title>
		<link>http://3d-metropolis.com/art/highway</link>
		<comments>http://3d-metropolis.com/art/highway#comments</comments>
		<pubDate>Fri, 21 Sep 2007 01:53:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Cyberspace]]></category>
		<category><![CDATA[Glow Effect]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/highway</guid>
		<description><![CDATA[A garish cyberspace virtual landscape, with commentary displaying my youthful earnest in the initial creation, alongside my more recent self-deprecation. Is the image eye-candy? You decide.]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/highway/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Murder</title>
		<link>http://3d-metropolis.com/art/murder</link>
		<comments>http://3d-metropolis.com/art/murder#comments</comments>
		<pubDate>Thu, 20 Sep 2007 03:11:41 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Realism]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/murder</guid>
		<description><![CDATA[Now: What still interests me in this image is the attempt to tell a story. Most of my earlier pieces were either abstract or lacking any suggestion of a story, but here I started to imagine a narrative and fit this image into the puzzle. I was originally planning multiple images in a series that [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/murder/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maleficent Head Model</title>
		<link>http://3d-metropolis.com/art/maleficent-head-model</link>
		<comments>http://3d-metropolis.com/art/maleficent-head-model#comments</comments>
		<pubDate>Wed, 19 Sep 2007 02:47:39 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Modeling]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Autodesk 3DS Max]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/maleficent-head-model</guid>
		<description><![CDATA[Now: Back in my Max R2.5 days, I was still very new to 3d modeling. Organic curves and shapes were (and still are, most of the time) a big challenge. Working from, I believe, a Maleficent postcard image, I started practicing by roughing out basic features and then refining into finer details. Of course it [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/maleficent-head-model/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Time Wisp</title>
		<link>http://3d-metropolis.com/art/time-wisp</link>
		<comments>http://3d-metropolis.com/art/time-wisp#comments</comments>
		<pubDate>Fri, 14 Sep 2007 02:46:38 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[2D Raster]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Corel Photo-Paint]]></category>
		<category><![CDATA[Glow Effect]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/time-wisp</guid>
		<description><![CDATA[Now: For me this was a landmark piece in several ways. It marked the first time I combined a 3d rendered image with processing and effects in a 2d raster image application (in this case Corel Photo-Paint, probably version six or eight). This piece also sticks out as a mental image that popped into my [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/time-wisp/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wandering AI</title>
		<link>http://3d-metropolis.com/art/wandering-ai</link>
		<comments>http://3d-metropolis.com/art/wandering-ai#comments</comments>
		<pubDate>Sun, 24 Jun 2007 23:30:34 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Cyberspace]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/3d-rendering/wandering-ai</guid>
		<description><![CDATA[Now: When I look at this piece I think of the old inspirations that planted the idea for it, especially Darrel Anderson&#8216;s excellent illustrations for the Shadowrun Virtual Realities sourcebook. I also see many weaknesses in technique, particularly camera placement, lighting, and texturing. Though it was definitely still a fun piece to make. Then: Another [...]]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/wandering-ai/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fountain</title>
		<link>http://3d-metropolis.com/art/fountain</link>
		<comments>http://3d-metropolis.com/art/fountain#comments</comments>
		<pubDate>Wed, 13 Jun 2007 02:56:34 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[3D Rendering]]></category>
		<category><![CDATA[Abstract]]></category>

		<guid isPermaLink="false">http://3d-metropolis.com/art/3d-rendering/fountain</guid>
		<description><![CDATA[A breakthrough image for me, as one of my first 3D renderings, done in Corel Dream 3D. Abstract fountain with halo in a barred room.]]></description>
		<wfw:commentRss>http://3d-metropolis.com/art/fountain/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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