3D Modeling


Scott Widget Autospork 350

Industrial design 3d Widget Autospork 350

Now:

Somebody once told me that this looks clearly like a glue gun. The amusing thing is that I think the person who told me that was interviewing me for a job, something with CAD and 3d visualization of industrial design pieces.

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Scott Demon Hand: 3D Modeling Project

Demon hand box model

Now:

It seems like this was a point in my artistic development that I was just beginning to gain some confidence working in 3d, and suddenly started biting off more than I could chew. I can remember some very ambitious plans for characters that were simply hands, fighting each other with all manner of Asian weaponry like kusari-gama, nunchuku, etc. They were going to be animated pivoting and kicking as if fingers were legs, all the while performing complicated manuevers with chain weapons. No wonder I never finished such a project.

Then:

Demon hand is simply a working title for this modeling project, where my current goal is to make a fairly life-like hand. To begin the model I used the technique of box modeling, extruding and scaling faces on a primitive mesh to get the rough shape down. The hand will be modeled in a relatively neutral pose, for easier animation setup later.

Demon Hand 3d rough

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Scott Maleficent Head Model

Now:

Back in my Max R2.5 days, I was still very new to 3d modeling. Organic curves and shapes were (and still are, most of the time) a big challenge. Working from, I believe, a Maleficent postcard image, I started practicing by roughing out basic features and then refining into finer details. Of course it seems that I didn’t get all that far into the refining stages, but it was fun for a time.

Maleficent Head Model

Then:

Maleficent Head Model

Maleficent is a modeling project, my effort to create a 3D variant of the dark majestic villain.

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