Dragon Lizardman
20070612
Now:
Wow, is this old. I guess when I was starting out with digital art I decided that a high level of control implied and required a high level of tedium. Because that’s what it was, creating all those individual scales, especially late in the project when one edit required a screen redraw that took 30 seconds+ to fill in all the other gradient polygon scale objects (this was the days of working on a Pentium 75MHz machine, after all).


