Scott Spines

Spines rendering in 3d

Now:

I can still enjoy this piece as a 3d doodle. The simplicity and reasonable textures feel more forgivable than some of my overworked and under-designed 3d images. A part of me, seeing this again, wants to develop more simple, iconic 3d images and achieve better results on such a low level of complexity, before attempting more involved scenes again.

Then:

I was doodling in class one day, as usual, and at one point I drew two curving spikey shapes, one piercing the other. The more I worked on it, the more I liked it and thought about using it for something… before long this image was on my monitor.

A very quick scene in 3D Studio Max, it was fun and fast. The materials for these two objects went through dozens of revisions, and I added some extra distortion to the smaller spine to give it a more sinister look. After rendering, I ended up having to do a small amount of retouching in Photo-Paint to correct the shadows.

This image was created in May of 1998.

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