Scott Maleficent Head Model

Now:

Back in my Max R2.5 days, I was still very new to 3d modeling. Organic curves and shapes were (and still are, most of the time) a big challenge. Working from, I believe, a Maleficent postcard image, I started practicing by roughing out basic features and then refining into finer details. Of course it seems that I didn’t get all that far into the refining stages, but it was fun for a time.

Maleficent Head Model

Then:

Maleficent Head Model

Maleficent is a modeling project, my effort to create a 3D variant of the dark majestic villain.

Maleficent Head Model

The model started as a box, and was refined with mesh modeling techniques combined with meshsmoothing to create her features.

Maleficent Head Model

Further refinements created finer details in the face and more accurate horns.

Maleficent Head Model

As one of my first projects modeling organic curves, Maleficent has been very challenging and certainly a learning experience.

Maleficent Head Model

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