Maleficent Head Model
Now:
Back in my Max R2.5 days, I was still very new to 3d modeling. Organic curves and shapes were (and still are, most of the time) a big challenge. Working from, I believe, a Maleficent postcard image, I started practicing by roughing out basic features and then refining into finer details. Of course it seems that I didn’t get all that far into the refining stages, but it was fun for a time.

Then:

Maleficent is a modeling project, my effort to create a 3D variant of the dark majestic villain.

The model started as a box, and was refined with mesh modeling techniques combined with meshsmoothing to create her features.
Further refinements created finer details in the face and more accurate horns.

As one of my first projects modeling organic curves, Maleficent has been very challenging and certainly a learning experience.







